Tuesday, September 25, 2012

Prehistoric Fish

A hybridized cross between the Coccosteus and the Dunkleosteus, with some artistic liberties taken of course.





Sunday, August 12, 2012

Terror Bird!

Here's my take on the prehistoric species of giant flightless birds known as 'Terror Birds"
- technically known as Phorusrhacids. A bird so badass it could eat a horse, albeit a kind of small horse. But badass none the less!
ZBrush sculpt and render, composite and paint over in Photoshop.



Sunday, July 15, 2012

Hellcat

Here's the third and final creature design created during Bryan Wynia's Online Creature Design Class.
The creature is what is known as a "Hellcat": a furiously sinister beast that stalks the underworld, devouring all of whom or what may cross it's path, living or dead!


Here's a clay render and some ZBrush screen grabs as well.........



Sunday, April 22, 2012

Yeti Design

This is creature concept design of the mythical Yeti. Created while participating in Bryan Wynia's Creature Sculpting Workshop.

Final render, ZBrush sculpt, and working thumbnail explorations.



Here's my favorite thumbnails and the original speed sculpt designs, used for the paintover process.....



Saturday, March 17, 2012

Admiral Wilfred P. Wafflebottom

Here's a model I created while participating in Michael Defeo's Online Zbrush Character Sculpting Class.
Michael provided us with a cafe sketch he did of an older man to use as a concept, and I took the concept in this direction, creating a bust sculpture of the infamous Civil War Admiral, Wilfred P. Wafflebottom.



Friday, March 2, 2012

Sea Creature

I've recently had the great pleasure of participating in Bryan Wynia's 3 Week Online Creature Sculpting Class. It was definitely time, effort and money well spent. So much so in fact, that I signed up for his 8 week class starting in a few weeks :) Here's the deep sea abomination I managed to come up with, for your viewing pleasure, or perhaps displeasure.......




Sunday, January 15, 2012

LOTR: War In The North

I helped out a bit at Snowblind Studios last year, working on Lord Of The Rings: War In The North. Now that it's been released, I can show some stuff. Here's a character I was pretty happy with. Nicknamed the "Cave Slave", this character survives and thrives in the cavernous bowels of Carn Dum.




And some "hero" Orc helmet and weapon concepts, done in ZBrush......


Just another demon

I know, another creepy, bat like demon creature. A little cliche, I know. But it was so fun! And besides, when you are creating and designing creatures that have already been done so many times before, it forces you to step up and work at trying to make something commonplace look even cooler and more interesting. Hopefully I did that. Or at least sorta came close. Inspired by previous works from artists like Carlos Huante, Scott Spencer, Bryan Wynia and Katon Calloway. Sculpted and rendered in ZBrush.

Sunday, December 11, 2011

Alan Wake Game Art

I spent a year at Microsoft Game Studios Publishing Division in Redmond, which was basically "XBox Headquarters". I was part of a small, internal team that worked on a variety of projects and tasks - from research and development, prototyping, character, vehicle and environment design, to some actual game art production.

I spent a few months helping out on Remedy Entertainment's Alan Wake. Below are some of my favorite pieces. I've got a few more models that I'll show as well on my actual, official website. Whenever I get around to getting that thing updated........






Wednesday, December 7, 2011

Motivated!

So, now that I have a fancy new blog, and I can post work as soon as I'm done with it, I've been motivated to get some stuff actually finished and posted! Here's a 3D illustration that I was working on about a year ago. I was close to finished with it before I got sidetracked with whatever happened to distract me at the time. So I spent the last few evenings finishing it up. It's a pod racer type vehicle, loosely/initially based off of some concept art by Doug Chiang. Modeled in Max, Rendered in Maya, terrain done in ZBrush, assembled in Photoshop.


 

And here's some shots of the ship; high res and low res, "in game" version.........


And a the raw render out of Maya........


Sunday, December 4, 2011

Let's get this party started!

So, I think I'll get the ball rolling here with a sculpture I've been working on. I don't really have any traditional sculpting experience, and it's still a work in progress, but I figure it's done enough and interesting enough to show. It's based off of a concept created by one of my all time favorite creature artists, Carlos Huante.

This was created during an awesome week long sculpting workshop onsite at Anatomy Tools in California, with Carlos teaching and giving us the lowdown on his methods, thoughts and ideas etc. He was assisted by Andrew Cawrse, who is also an amazing teacher and instructor. Andrew really busted his ass to make this a great workshop, and Carlos was super cool too. I look forward to returning for another one.

Welcome to my humble art blog

Well, I finally got around to getting a blog going. I figure this will be a good place to share all my  artistic explorations, experiments, doodles and sketches - anything that might not be an official portfolio piece, but (hopefully) will still be worth showing and sharing. And maybe a some portfolio pieces too, now that I think about it.  My virtual sketchbook.

Although I do a lot of hard surface modeling for work (vehicles and such), my true interest and passion is designing and modeling creatures and characters. So that's probably most of what you'll see here. Who knows, maybe someday when I grow up, I'll be a professional creature & character artist. You never know........Thanks for stopping by and checking out my work.

-Trevor